Hong Kong · Games & Products

Percy Chan

Game Designer & Product Leader

Crafting worlds, products, and playful systems.

Portrait of Percy Chan
Builder of playful systems

A little about me

Ideas deserve a path to reality.

Hi, I’m Percy — a Hong Kong-based product thinker with a game designer’s heart. I’ve shipped mobile games, led Web3 product launches, managed AI-driven government projects, and designed award-recognized board games. I love building things that are fun, reliable, and a little bit magical.

My playground spans games, Web3, AI, and board games.

Selected work

Projects with a pulse

Three playful systems, from imagined worlds to tabletop and code.

Magecraft fantasy board game art

Board game

Magecraft

Game Designer / Self-Publisher

Self-published via Kickstarter; multiple design awards.

Read case study

Tabletop · Kickstarter. Chibi fantasy party card and board game. Self-published via Kickstarter and recognized with multiple design awards.

Neon geometric Qix roguelite art

Godot prototype

Qix Roguelite

Designer / Developer

Dependency-free Godot prototype with procedural assets and custom shaders.

Read case study

Procedural · Arcade. A code-generated arcade roguelite inspired by Qix, built dependency-free with custom shaders and procedural assets.

What I bring

A constellation of craft

Hover or tap an orb to bring a discipline into focus.

Selected discipline

Game Design

Systems, loops, balance, and player psychology.

The journey so far

Experience, built in chapters

Leading complex programs at the intersection of product delivery and emerging technology.

Led government and public-transport digital projects across 10+ clients, development teams, and freelancers. Established Scrum and sprint planning from scratch.

Designed tokenomics and NFT structures; launched a marketplace, NFT game, staking products, and CEX/DEX listings.

Earlier chapters

Advanced from senior product execution to assistant product leadership across mobile product development.

Designed and self-published original tabletop projects through Kickstarter.

Progressed through content operations and management roles for mobile products.

Built a foundation in player support, communication, and customer insight.

Studied computer science at The Hong Kong University of Science and Technology.

Fun zone

Claim the void

Leave the cyan border, carve a path, and reconnect to capture territory. Avoid the gold spark while you’re drawing.

Score0
Time30
Claimed0%

Arrow keys / WASD · swipe or drag

Ready when you are.

Let’s make something memorable

Have an ambitious idea?

Games, products, systems, or something in between — I’d love to hear about it.

percycpcpc@hotmail.comLinkedIn →