
Mobile game
Oneiric Tales
Game Designer
Designed characters, world narrative, and gameplay loops.
Read case study
Worldbuilding · Systems. Fantasy anime-style mobile title. Designed characters, world narrative, and gameplay loops.
Hong Kong · Games & Products
Game Designer & Product Leader
Crafting worlds, products, and playful systems.
A little about me
Hi, I’m Percy — a Hong Kong-based product thinker with a game designer’s heart. I’ve shipped mobile games, led Web3 product launches, managed AI-driven government projects, and designed award-recognized board games. I love building things that are fun, reliable, and a little bit magical.
My playground spans games, Web3, AI, and board games.
Selected work
Three playful systems, from imagined worlds to tabletop and code.

Mobile game
Game Designer
Designed characters, world narrative, and gameplay loops.
Worldbuilding · Systems. Fantasy anime-style mobile title. Designed characters, world narrative, and gameplay loops.

Board game
Game Designer / Self-Publisher
Self-published via Kickstarter; multiple design awards.
Tabletop · Kickstarter. Chibi fantasy party card and board game. Self-published via Kickstarter and recognized with multiple design awards.

Godot prototype
Designer / Developer
Dependency-free Godot prototype with procedural assets and custom shaders.
Procedural · Arcade. A code-generated arcade roguelite inspired by Qix, built dependency-free with custom shaders and procedural assets.
What I bring
Hover or tap an orb to bring a discipline into focus.
Systems, loops, balance, and player psychology.
The journey so far
Leading complex programs at the intersection of product delivery and emerging technology.
Led government and public-transport digital projects across 10+ clients, development teams, and freelancers. Established Scrum and sprint planning from scratch.
Designed tokenomics and NFT structures; launched a marketplace, NFT game, staking products, and CEX/DEX listings.
Advanced from senior product execution to assistant product leadership across mobile product development.
Designed and self-published original tabletop projects through Kickstarter.
Progressed through content operations and management roles for mobile products.
Built a foundation in player support, communication, and customer insight.
Studied computer science at The Hong Kong University of Science and Technology.
Fun zone
Leave the cyan border, carve a path, and reconnect to capture territory. Avoid the gold spark while you’re drawing.
Arrow keys / WASD · swipe or drag
Ready when you are.
Let’s make something memorable
Games, products, systems, or something in between — I’d love to hear about it.
percycpcpc@hotmail.comLinkedIn →